Call for articles: Designing Shared Spaces for Collaborative Creativity
http://www.facebook.com/event.php?eid=77953907558 with Niki Lambropoulos
Call for articles:
Community-based Innovation:
Designing Shared Spaces for Collaborative Creativity
A Special Issue of International Journal of Web Based Communities (IJWBC) ISSN (Online): 1741-8216 - ISSN (Print): 1477-8394
http://www.inderscience.com/ijwbcEdited by:
Dr. Niki Lambropoulos
Centre for Interactive Systems Engineering
London South Bank University, London, UK
Margarida Romero
Laboratoire CLLE-LTC UMR5263
Université de Toulouse Le Mirail, Toulouse, France
Overall Objectives of the Special Issue
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The main aim of this special issue is to bring together the potential of web-based communities with creativity and innovation. Secondly this special issue will focus on the role of web-based communities in corporate learning and idea generation (Senge, 1990). This special issue will also focus on real life case studies where such evaluations have been applied and validated. The special issue not only will report first experiences and debates, but also aims to go beyond the current state of the art by looking at future prospects and emerging applications.
Community-based Innovation:
Designing Shared Spaces for Collaborative Creativity
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Creativity is a human value that has been recognized as a key factor not only for economic growth but also for the physical survival of the society. Many innovative products are now created by teams and organizations and implemented in real life settings. For example, the Internet itself is a network of individual creative contributions by collect/relate/create/donate (Shneiderman, 2002). Consequently, the involvement of users constructing a shared context aims to exchange ideas and experiences and consequently affects the insights of the other members. For Harper and colleagues (2008) such collaborative creativity is a characteristic that makes us essentially human and will continue to manifest with technology. In today’s crisis, the enhancement of personal as well as corporate innovation and creativity through new technologies are seen as an opportunity to overcome the economic difficulties (International Telecommunication Union, 2009).
Computer-enabled creativity and open innovation means that people can become consumers, creators, producers, programmers or publishers as well as users. Decentralised and interlinked user-innovation platforms, mash-up and Web 2.0 tools now support extensive enquiries for further analyses and syntheses enabling creative authoring, designing, learning, and playing. This proliferation of applications that allow such co-creation sometimes generate the phenomenon of multiple data sources and services pulled together to produce new applications, services as well as knowledge. Such co-creative engagement has been enhanced by entirely new applications; in result, the distinction between designer and user is harder to draw (Harper et. al, 2008). Thus, new possibilities arise for idea creation, innovation and problem solving; in this way, we shape the tools and in turn, the tools shape us.
However, referring to as one the dangers of Web 2.0, security for copyright and privacy as well as plagiarism are engineering and social problems. Braund (2008) suggests that when individual activities merge with the ones of the community’s, privacy and control are endangered. Plagiarism also has security and ethical issues and is characterised as an endemic disease in universities (e.g. Culwin & Lancaster, 2004).
Consequently, designing shared contexts for co-creative engagement can support quality in communication to elicit and articulate opportunities and challenges and provide tuned solutions for everyone. This involves systematic design procedures to ensure creative collaboration on all levels as well as taking into account the negative effects of such enterprises.
Finally, the objective of the special issue is to serve all parts involved in Community-based Innovation: Designing Shared Spaces for Collaborative Creativity in both business and education sector such as education, communication studies, sociology and anthropology, computer science and Human-Computer Interaction.
References
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-Braund, D. (2008). Business beguiled by collaboration. Information World Review, April, 2008, p.9.
-Culwin, F. & Lancaster, T. (2004). 'An integration suite of tools to assist investigation of non-originality', Plagiarism: Prevention, Practice & Policy Conference. St James Park, Newcastle upon Tyne 28-30 June. Newcastle: Northumbria University Press, pp 49-55. (
http://www.jiscpas.ac.uk/documents/papers/2004Papers06.pdf)
-Harper, R., Rodden, T., Rogers, Y. & Sellen, A. (2008). Being Human: Human Computer Interaction in 2020. Microsoft research, Cambridge, U.K., 2008.
-UN International Telecommunication Union (2009) Confronting the Crisis: Its Impact on the Information and Communication Technology (ICT) Industry. Mobile World Congress. 16-19 February 2009 Barcelona
-Shneiderman, B. (2002). Leonardo's Laptop: Human Needs and the New Computing Technologies. Cambridge MA: MIT Press.
The Target Audience
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Since the ultimate goal of the suggested methodologies is the use of the results of successful interventions, the target audience is everyone who is interested in Community-based Innovation: Designing Shared Spaces for Collaborative Creativity - either individuals, universities other organizations or companies.
RECOMMENDED TOPICS include but are not limited to the following
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• Introduction to Community-based Innovation & Collaborative Creativity: Conceptual analysis
-Theories before and after the turn of the century
-Challenges and opportunities ahead
• Community-based Innovation: Designing Shared Spaces for Collaborative Creativity: Study of tools and techniques on and not limited to
-Creative engagement in the 21st century
-Self expression and problem-solving
-Creative engagement evaluation
-Privacy and trust
-Plagiarism
-Implications for Interaction Design
-Impact on society
• Collaborative Creativity in Online Communities: Applicability
-Social Software
-Web 2.0 and Mash-up tools
-User Innovation and Creativity Networks
-The role of global hyper-connectivity
• Analysis: multidisciplinary and interdisciplinary approaches as in query-based techniques (interviews, focus groups, surveys; content and discourse analysis); the use of ethnographic methodologies and fieldwork.
• Design: Conceptual and detailed design; ontologies; design to enhance ideas sharing and co-creativity; participatory design; prototyping (paper/electronic); screen design; CSCC architecture; design of CSCC schemes and features; other innovative design approaches.
• Evaluation: Tools and evaluation techniques; multidisciplinary evaluation; frameworks to apply results into practice.
• Case studies
• Special Topics: future trends
SUBMISSION PROCEDURE
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Researchers and practitioners are invited to submit the manuscript on or before July 30, 2009. Authors of accepted proposals will be notified by August 10, 2009 about the status of their proposals. Full rough drafts are expected to be submitted by November 30, 2009. All submitted articles will be reviewed on a blind review basis. The journal’s format prerequisites for the final submissions are here:
http://www.inderscience.com/mapper.php?id=31Inquiries and submissions can be forwarded electronically (Word document) or by mail to:
niki (at) lambropoulos.org * mail (at) margarida-romero.com